- Sci-fi rant: When did Star Wars jump the shark?
- Sci-fi rant: When did Star Trek jump the shark?
- Sci-fi rant: When did Trekkers jump the shark?
- Spock loves Linux, Vader is a Mac Daddy
- Sci-fi rant: Why giant mecha robots are stupid
- Where Sci-Fi Channel movies *really* come from...
- Idiot sci-fi question: Why did the starship Enterprise have such a stupid bridge?
- Idiot sci-fi question: Why do X-Wing fighters have...um...wings?
- The Top 10 Most Quotable Geek Films...Ever!
- Sci-fi rant: What should have happened (but didn't) in Spider-Man 3
- The top five sci-fi/fantasy chick flicks
- The top 12 sci-fi plot devices geeks love to hate
- The Top 12 Comic Book Superweapons
- 10 sci-fi technologies that just might happen
- Sci-fi and fantasy books that "make you dumb"
- The geek movies you're embarrassed you like
- No, I didn't watch the "Enterprise" finale
- Battlestar Galactica and the "new" sci-fi
- Top 10 April Fool's pranks we wish were real
- Why 'Star Trek's Prime Directive is stupid'
- 50 ubergeeks worth following on Twitter
- How much, and how long, would it take NASA to build a Death Star?
- 75 words every sci-fi fan should know
- Poll: What sci-fi TV series ended in the worst way?
- The ultimate trivia Web site
The personal blog of Jay Garmon: professional geek, Web entrepreneur, and occasional science fiction writer.
Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts
Monday, April 27, 2009
My 25 favorite Geekend columns of all time
Thursday, April 23, 2009
Giving up that which defines me
Google my name--Jay Garmon--and you'll find my work for the Geekend in the top two or three results. Google Geek Trivia, and you'll find my work for that column first and foremost. In some ways, Geek Trivia and The Geekend have defined me, professionally. They've opened doors for me that I never thought possible.
My role as a guest on TechTalk radio, I garnered through Geek Trivia. My connections to the wonderful bloggers at SFSignal, I made through the Geekend. John Scalzi noticed--and reacted to--my work there. (And then recalled the incident enough to sign books to that effect.) Writers and artists like Rich Lovatt, Mike Sterling, Valerie D'Orazio, David Gallaher, Lar DeSouza, Steve Ellis, Rich Ginter, Hannibal Tabu, Andrew Hackard, John Klima, Dwight MacPherson, Rich Barrett, Chris Meeks, John F. Merz and Mary Robinette Kowal follow me on Twitter because of my networking done in part through the Geekend. I've been cited as a source in Wikipedia articles because of Geek Trivia, which is a very strange notion indeed.
Ironically, I've "ended" Geek Trivia before, only to have my fans demand its return. Twice. I cannot begin to tell you how gratifying those responses were. The only compliment that comes close is that TechRepublic won't continue Geek Trivia without me, which is equally sad and humbling all at once.
For over eight years, my career and my online identity have been tied in some measure to TechRepublic in general and Geek Trivia specifically. That's a quarter of my life.
And now I'm giving all that up.
It is a strange new world I enter now, one where I have to reinvent myself online. My wife is actually glad of this, as she's looking forward to my having just one set of deadlines (that of the new day job) and me spending the rest of time either away from the keyboard, or writing what I want to write, not what I'm obligated to write. Hopefully, that means my long-neglected personal blog (this one) will get some attention and, more importantly, my long-forestalled fiction writing career will finally get underway.
It's time to move on to the next chapter, but no matter how promising or exciting my prospects may be, I cannot help but be momentarily saddened by what what I'm leaving behind. It has been good to me, and I'm the better for it. Those of you who knew me as the Trivia Geek, please look for me here. I'm not gone, I'm just different. And I look forward to seeing what is to come.
Monday, March 30, 2009
What I've learned in the last year--the hard way
Image via Wikipedia
- Management is harder than it looks. During this past year, I was placed in an upper management position for around eight months. I was "the boss" in a very real sense for the first time. I'm rather introverted by nature, and my usual work flow is give me a task and let me go off alone and grind on it for a while. Being a leader required me to develop new skills that I had never touched on before. It was gratifying, but far harder than any actual "work" I've had to do before.
- Entrepreneurship requires passion, which I'm not known for. GameJabs, the software start-up I helped get going, has stopped going. Our funding got held up, we missed our window in the product space (others have started building products similar to those we planned, and we can't beat the head start), and my partner who fronted the money is auctioning off the codebase to recoup some of his losses. We tried, it failed, and it sucks. I liked the product, and would have used it, but I didn't live and die by its success. None of us did, and I think that played a large part in its undoing. I'm an even keel guy, and I don't rush headlong into much, and that's not the mindset that makes for a successful entrepreneur. I'm going to think long and hard before I undertake another start-up opportunity again.
- I hate sales, which makes me a lousy consultant. I've dabbled in consulting since December, when Vupal (my last day job with a different startup) folded. I've done okay, mostly on referrals from friends who had consulting work they didn't want or couldn't do. I've learned I'm lousy at chasing work, and selling myself. This, quite frankly, is the more important skill set for a consultant than actual competence at the work being done. I'm not a good consultant, and I don't like the lifestyle. I crave structure and certainty, and the freelance life offers neither. That's an important thing to know as I plan my next move.
- I'm a great souce of ideas, but passion is necessary for execution. Every company, partner, or client I've worked for or with in the last year has benefitted from my ideas. That's not hubris; that's what I've been told by these other parties, and the evidence I've seen of it. I've got a knack for coming up with viable options for almost any venture. The problem is I lack the passion to push most of them past the goal line. Like my friend Michelle (another person I've come to know and appreciate in the last year) says, your work is to discover your work. That's what 2008 has been about for me. I'm done chasing things I don't care about.
- I need to learn to say no. Lot's of people want me to help with lots of stuff (usually for free). I spread myself way too thin, and I don't like it. I missed evenings with my daughter, and weekends with my friends, and time at all with my wife, because I chased too many commitments and tried to please too many people. "No" needs to be an acceptable answer, even for people I know and like and want to see succeed. I can't do everything for everyone, even when I want to. This has been hard to accept.
- I don't want to leave Louisville. My easiest career move would have been to relocate to New York, LA, San Francisco, Chicago, DC or Austin. The kind of Web work I've done is in high demand in those cities, though the relative cost of living would have meant a rather drastic step back in lifestyle for a year or three. That's not why I stayed. I have friends and family here. My wife and I have friends in this town we practically consider family, we've known them so long and so well. I want my daughter to grow up spending at least one evening a week with her grandparents. I'm willing to sacrifice employment opportunity--and it's a serious sacrifice, because as much as I love my hometown, it is designed against innovation in almost every way--to make sure I can keep close these friends and family, in every way possible. They've gotten me through this year.
- I actually like working at home. Time was, I had trouble working from home because I had trouble separating work tasks (deadlines) from home tasks (laundry). In the last year, I've learned how to strike that balance, mostly through time management, and I've found I like--even prefer--working from home. I can get the car's oil changed and write up five blog posts in the same day if I manage my task list correctly, and I like that flexibility. If I land a day job that affords telecommuting, I plan to take extensive advantage of it.
- I'm good at writing, and I miss it. In this whole mess of insanity that has been 2008, I've done almost no fiction writing. My skills have waned. My art has been optional as I've chased work. This has bothered me, more than I expected. When I finally get settled--hopefully with a new day job--I plan to carve out a lot more regular time to write.
- I know what my dream job is now. When I was doing six things, chasing consulting work, trying to build a startup, helping a friend with her event-planning business, and had ten other balls in the air, I followed a whole host of people on Twitter: CEOs, social media experts, local ad agency people, technology experts, entrepreneurs, Web comic artists, and sci-fi writers. Only the last two groups ever really interested me. I relate more to the creatives, to the dreamers, to the folks that make ideas for a living. When all is said in done, that's what I want to do. I'm a writer, and I want to write. I'll need a day job for a while as I ramp up that line of income--and it may never be full time (Web work pays too well, and has benefits)--but that's what I want to do. I think I'm done with any other game.
Thursday, February 26, 2009
I want to be a confident writer
JA Konrath of A Newbie's Guide to Publishing lays out the difference between confident and delusional writers. I'm certainly not delusional, but I'm not confident, either. I have an insecurity complex the size of a gas giant. Sadly, being insanely self-critical has led to much of my career success, but it's also holding me back. Switching from self-defeating perfectionism to self-empowering confidence without indulging in delusion is going to be difficult, but if it was easy, anybody would do it.
Friday, February 20, 2009
Getting the writing itch again
I have no energy, no time, and no ideas, but the crawling need in the back of my skull to create something is bubbling up again. I know this much: If I'm going to muster anything productive, I'm going to have to outline. This is not easy for me, mostly because I don't ever really do it. But I really won't be whole as a person until I tear some fiction out of the fetid depths of my soul and vomit it into a word processor file, whereupon I can gaze at its insignificance and insufficience.
I'm in a happy place, can't you tell?
I'm in a happy place, can't you tell?
Thursday, January 29, 2009
All the SF writing advice you could ever want
Image by B_Zedan via Flickr
- Leave out the passages that readers love to skip. (Those would be the ones you worked hardest on).
- Never open a book by describing the weather.
- Never open a book with a prologue. They are usually boring.
- Never describe the physical appearance of a character with details that the reader will soon forget.
- Use exclamation points sparingly.
- Never use another verb instead of "said."
- Never use an adverb to modify "said." The tone of the dialogue should be contained within the dialogue itself.
- Never use a colon or semi-colon in dialogue.
- Don't change your writing for the critics who know nothing about writing.
- Tell the editor not to let the copy-editor mess with your punctuation.
Saturday, January 03, 2009
Warren Ellis is taunting me
To be narcissistic, Warren Ellis is taunting me with my own Sci-fi Magazine 2.0 concept. Because, clearly, starting two businesses isn't enough to do in 2009. I also need to wade into the publishing quagmire and try to fight not just the Big Three, but Baen's Universe, Brutarian, Cemetery Dance, Clarkesworld, Chizine, Cosmos, Dark Wisdom, Dragon, Odyssey, Orson Scott Card's InterGalactic Medicine Show, Pedestal, Realms of Fantasy, Strange Horizons, and Subterranean.
Stop badgering me, Mr. Ellis. I don't have time for this dream. Seriously. I don't.
(Maybe next year.)
Tuesday, December 23, 2008
Why I'm not a professional novelist
Image via Wikipedia
The second is the appalling rate of pay. While I dream of making John Scalzi money, I'd almost certainly make something below Justine Larbalestier money--and that's no knock on Mrs. L. She is teh awesome, but clearly under-appreciated and underfunded. As are most novelists. That's why most writers have day jobs.
But the main reason Im not a professional novelist is that, to do what Charles Stross does, I'd have to average an output of 1000 words per day. And that's finished work, mind you, discounting edits, rewrites, and those days when you merely manage to vomit something onto the page which deserves nothing less that complete and total abandonment, if not outright exorcism from the memory of the universe. Oh, and if one were to get sick or take a vacation, those thousand finished words would needs be made up on another day, skewing the workday average.
I'm not sure I speak 1000 words per day--certainly not 1000 usefully repeatable words--let alone could average such an output in written form. This is why I do about 6 billion other things besides write: partly because I'm better at them than writing; partly because they pay more. But mostly because it's an output I can sustain.
More's the pity.
Friday, November 21, 2008
Reverse Radiohead: The perfect Web 2.0 magazine...only better
Image by ocean.flynn via Flickr
The criticisms I received--and none were mean-spirited--helped me refine the business model I was proposing, and (hopefully) come up with something better. The advantage is that the new magazine concept is less a departure from traditional magazines than the first one. Here's how it breaks down:
Establish an editorial staff that accepts completed, queried stories from authors. Select from those stories the most promising and entertaining queries, and write a compelling synopsis of the work. Using a top-of-market word rate, place a "price" on each selected story. List the synopsis and the price on the magazine Web site, along with a Paypal account and a 30-day deadline. Readers can donate as much or as little as they wish to get the story published, but if at the end of the 30 days the minimum commission is not met, all donations revert to the readers, and the author is free to query the story elsewhere. If the commission is met by the deadline, the story appears online and is thereafter free to the reader, as is the expectation of most online content.
I've called this model a Reverse Radiohead, a slight variation on the ransom model used by other publishers.
The magazine makes money by earning 15 percent of all story commissions (this would be factored into the word-rate price). Authors get a top-market word rate--equivalent to novel work, if not better--and faster query turnarounds than most print mags can offer. Readers get a direct voice in what the magazine publishes, and they can vote with their pocketbooks.
As I said before, this readily complies with the 90-9-1 rule of online participation. The heavily invested one percent of your audience pays the freight of the 90 percent that just want to read stuff for free. I'd also extend the long tail value of the magazine catalogue by allowing readers to voluntarily donate to the author of a favorite story even after the minimum commission is met (the magazine would keep its standard 15 percent). This also gives authors an incentive not only to prefer this magazine, but to keep promoting readership on the site well beyond initial publication--because it could earn them money. It's like a radio/TV royalty check, only on the honor system.
As I mentioned in my initial pitch, I'd build in all the banners/buttons/badges necessary for fans and authors to promote a story and/or the magazine on their own sites (and Facebook, and Twitter, etc.), perhaps even donating directly through there.
Further extending the long tail, I'd co-opt some equivalent of Anthology Builder, so that readers can design and buy a customized print-on-demand physical version of the magazine, which would again pay a direct royalty percentage back to the authors (and the magazine). This brings in all the "I don't read off screens folks" but frees the magazine from all the print hassles.
Finally, since such a system will (like all systems, only moreso) favor established authors, the magazine will underwrite the word rate of at least one "newcomer" author each month, so as to encourage a flourishing of new talent into the writing fraternity.
Granted, all of this assumes you can build enough buy-in and buzz from authors and readers to get the system jump-started, and it still relies on on having a competent editorial staff to screen out the dregs and the trademark-violating fan-fic from amongst the submissions. But I think this magazine model can work because it exploits some of the central advantages that online mags have over conventional print. First, there is no printing and distribution overhead, since no physical magazine is printed (save on-demand, which is self-sustaining). This is a cost center that cripples most magazines, and we can take it right off the bottom line.
But in addition to having no physical product, the "ransom magazine" will have no physical constraints. Plenty of authors have written really great stories that have been turned down by print mags simply because the publication didn't have enough physical space to accommodate the work. An online magazine that doesn't have a set physical layout doesn't have this constraint. Even the online mags in publication today have a rather constrictive limit, simply because they either offer a PDF-printable version, which falls into the same layout trap; because they require their editors to make the final publication call, which is constrained by the time and bandwidth available to the staff; or because they have to pay for the stories on spec, which limits their publication to the number of words buyable with their cash on hand.
By offloading the cost and choice of publication directly to the readership, the magazine could theoretically pay more for stories and still offer a greater number of stories than any print competitor. Moreover, a ransom magazine could have very clear measurement of what stories, subjects and authors get the most readers and the most profit, giving them a decided business intelligence advantage over print magazines. That constantly overworked editorial staff could make smarter decisions faster by knowing what has sold in the past. And beyond the sale, what has been most read, and shared, and linked back to.
It's even conceivable that such a Web 2.0 magazine could also become a directory of record for authors, as they could create profiles on the site touting their backgrounds and bibliographies as a means to encourage fans to underwrite their submitted stories. The same business intelligence mentioned above could also document the relative popularity of each author and story, which leads to all kinds of intangible social media benefits.
Now, if only I can find some willing investors and that aforementioned team of crack editors, I'd chase this idea in a heartbeat. Feel free to volunteer for either role in the comments.
Tuesday, November 18, 2008
Building the perfect Web 2.0 sci-fi short fiction magazine
Image via Wikipedia
This, of course, got me thinking about how to save short-form science fiction as a print medium.
The Big Three--Analog, Asimov's, and the Magazine of Fantasy & Science Fiction (F&SF)--have a collective circulation of less than 50,000 readers. The subscriber list for my Geek Trivia e-newsletter is 20 percent bigger than that, which is to say 50K is a dangerously low readership number if you're going to shell out the money required to put your fiction onto bundles of dead trees and physically ship them to people. If my sorry ass is outperforming you, then you're in trouble.
Now, the point of the MediaShift article isn't the usual "they didn't adapt to the Internet" screed, as the Big Three have been steadily bleeding readers for 20 years--before online competition was a real issue. The point is that these are iconic magazines that are dying because they refuse to adapt. They aren't, as Warren Ellis puts it, "designed to be wanted." They're stuck in a 1950s mindset, and it's killing them. That's the first strike.
The second strike is that SF magazines don't pay writers enough to be worth writing for--largely because of high overhead. Which is why so many online fiction venues have popped up, some free-to-read, some not. Heck, even Amazon has gotten into direct short fiction sales, acting almost as a publisher rather than a retailer. The Internet is putting pressure on the Big Three's business model thanks to lower overhead. But these online venues certainly haven't taken the world--even the sci-fi Internet world--by storm.
Which brings me to Cherie Priest. This morning, Wil Wheaton pimped one of Ms. Priest's latest short stories, "Tanglefoot," in his blog. The story is published in Subterranean Magazine online, so it's free for anybody to read, anytime. As soon as I read the two-paragraph pitch about a magical steampunk alt-history of the U.S. Civil War, I not only wanted to read it, but to share it with my fellow Cherie Priest-loving friends, most of whom don't and/or won't read fiction online. So, since I cyber-stalk Ms. Priest (amongst a host of other geek luminaries), I reached out to her via Twitter and I asked where I could snag a print edition of the story for my friends. Her response was quick and apologetic:
"Thanks, dude - but I'm afraid ... well ... you can't. It's a Subterranean exclusive. Next year, 2 books in this world, though."
"Tanglefoot," you see, is an online loss leader for some yet-to-be-published works from Cherie Priest. Even though I can order a print copy of Subterranean magazine, I can't order one with this story in it.
Which is where my idea comes from, courtesy of an old idea I called Ransom TV.
Start an online genre magazine that commissions writers to write stories, and then lets fans pay for the commission. Think of it as a reverse Radiohead album release. In this case, Cherie Priest writes the pitch for the short story, which is listed as a commissionable project. There is a price listed for the commission, and fans are given a Paypal account into which they can donate to get the story written--as much or as little as they want to pay. The faster the commission is met, the faster the story is published. Under this system, writers can earn a decent word-rate for short fiction, because the writers set they word-rate. We also harness a little wisdom of crowds on the selection side, turning the audience into the editor.
Once the story is paid for and published, it's free to be read. Period. No restrictions. If you're a cheapskate (like me) you can just hang out and wait for someone else to pay the freight. If you're a total fanboy (like me) and would pay good money to see a great pitch from a favorite writer fulfilled, you'll donate a fair amount to speed the cause. Moreover, if the site gives you badges, banners and buttons that let you promote the story commission on your site (and does the same for the authors), and combines that with some "ask your friends to donate" e-mail/Facebook/Twitter interfaces, every fan becomes a promoter.
As John Scalzi reminds us, writers shouldn't write for free, but readers generally shouldn't be required to pay online. That said, 37 Signals suggests that paid is the new free, because ad-supported models aren't generally workable except on huge economies of scale. Under this system, you get both. The fanboys pay for the content that the casual readers consume for free. Zealots pay for the lurkers. It totally complies with the 90-9-1 rule.
But that, my friends, is only half the battle. The other half is the custom magazine. I don't want to limit my readership to just the techno-savvy. I need to be print-accessible. The easy part there is making every story a downloadable PDF.
But what if I want something nicer than a desktop printout? What if I want an issue of Subterranean with "Tanglefoot" in it?
Well, I'd combine our PDF system with a print-on-demand service like Lulu, and design a magazine-assembly system that let you "shop" for stories in the catalogue and design a custom anthology that you could have printed. My contracts with the writers would pay them direct royalties for any physical copies printed, so they make money on the back end. (I'd also give them badges that let them promote their printable versions.)
Now my readers can build a just-for-them one-off magazine from my catalogue, have it printed and shipped anywhere. There would be a nominal charge, but we're used to paying for phsycial goods. And if we're feeling really crazy, we could even do a quarterly "most popular" or "editor's choice" magazine, print a modest run ourselves, and actually distribute it to book stores and newstands. Sounds nutty, but I think there might be an audience there.
Anybody else think this could work?
Friday, October 17, 2008
What kind of writer the Web thinks I should be
You Should Be a Science Fiction Writer |
Your ideas are very strange, and people often wonder what planet you're from. And while you may have some problems being "normal," you'll have no problems writing sci-fi. Whether it's epic films, important novels, or vivid comics... Your own little universe could leave an important mark on the world! |
Monday, September 22, 2008
Perfection is a four-letter word
"Free yourself from the myth of perfection, and you’ll become a better writer. I guarantee it." - Kristine Kathryn Rusch.
Yeah, I've got some redrafting to do before my writers group next week. I haven't had a story for them in two months. Time to get back in the groove.
Yeah, I've got some redrafting to do before my writers group next week. I haven't had a story for them in two months. Time to get back in the groove.
Wednesday, July 09, 2008
The most discouraging good news I've heard in a while
This Ira Glass video has been making the rounds, but it struck a chord with me because I was contemplating dragging an old story out of my files and giving it a go at magazine submission. After letting it sit for about year, I had stopped loathing it and began thinking it might be halfway okay. After taking a gander at Ira's wisdom, I realize that, yeah, the work is still pretty mediocre. I managed to accomplish some stuff with it, but it still doesn't hit all the notes I want in all the ways I'd like.
Basically, I'm having a creative crisis. Do I put my stuff out there on the long, ugly trek of multi-market submission when I myself believe the story is just good, not great? Or do I throw it back in the vault with the intent to recycle the idea once I find that voice that will cure, or at least mitigate, my natural self-loathing tendencies?
I'm leaning towards leaving the junk in the trunk, but I'll cop to having lost perspective on the quality of my work a while back. I've never liked anything I've written. Ever.
In either case, I've got to get my volume of work back up. One story every three months ain't cutting it. Loser.
Thursday, June 12, 2008
So long as we're talking about writing
Yeah, it's all about the meta-discussion to day for this here frustrated, self-loathing wannabe author. Yesterday, I namechecked Elizabeth Bear, today it's Paul Cornell, who explains to SFX magazine why some stories don't deserve to be finished. For those that know, this is why my proto-religious shipwreck-hunter monster attack short story is languishing--it deserves to sit in turnaround hell until yours truly craps a clue.
Wednesday, June 11, 2008
Wil Wheaton just saved my life
The side gig has been kickin' my lazy ass of late and the day job is rounding into bizarro mutant form with actual processes and duties and a business model that relies on me pumping out Web video show scripts at a mind-numbing rate (seriously, I'm looking for willing supplicants to do similar work on the cheap; ping for details). The mangy scrap of putrid fucktard fiction I vomited all over my writers group last week was such a waste of fucking time that I was seriously contemplating shelving my lets-be-us-a-fictional-type-author aspiration for, say, a decade.
And then Elizabeth Bear, who is not only published and a mondo mega blogger but also sports stamps of approval from both Ensign Crusher and His Lord John the Scalzi goes and reminds me that, yes, it's supposed to be hard--dispshit--and that it's the hard that makes it worthy, so on and so forth. But she invokes the platitudes so well, you see. And she makes these points, that well and truly have convinced me not to go gently into that cliched, self-pitying night:
I read something somewhere that opined that the difference between garage bands and bands that break out is not musical competence, but having found their own sound. I've listened to this happen to a couple of friends' bands, and it's true, I think.See what she did there? She made this all my fault--which I already knew--but she also made overcoming it seem so very damn possible. And lo, cynical pragmatist that I am, I live for the possible. So here I be, resolving to stop second-guessing and just carve out some precious time to write my fucking fictional ass off for a change. All because I cyber-stalk Wil Wheaton's tweets and the magnificent bastard goes and lives up to his Nicest Mothefucker On Teh Internets rep.
It also applies to writers. You get stuck at that stage because you are trying to find the things that will lift you our of competence and into the next stage. And I can tell you what those things are.
One is confidence (hard, in a business where one faces constant rejection.) Confidence in the story you're telling. Confidence in your ability to tell it. That confidence is what gives a narrative drive, allows you to stop hemming and hawing and say what you mean rather than talking around it.
Another is voice. Sounding like yourself, the rhythm and swing of your rhetoric, the unique chord progressions that make this identifiably your song and not something anybody could have written.
And the interesting thing there is that that personalization--which is what's going to make people love your work--is the same thing that's going to make some people hate it. Strong opinions are what you're after. And some of those strong opinions are going to be negative.
And there's experience and technique and craft, of course, but those are all part of the competence. And mere competence isn't enough. You have to have that something extra.
Yeah, that's science fiction for ya.
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