Tuesday, December 29, 2015
The healthy debate was joined by Rachael Acks, Julia Rios and Mike R. Underwood, all of whom had more cogent and squee-worthy takes on Episode VII than myself. (Well, except Shaun, whose hate has made him powerful.)
You can listen to the complete Force Awakens Shooting the WISB rant-cast here.
(Oh, and if you want to go back and hear everything wrong with STID, that's here.)
Thursday, December 17, 2015
SHOW SUMMARY – Coding adventures, using Google to get what you want, and lots and lots of Star Wars Episode 7 talk with Dave and Jay! Special bonus feature – Kids Talk Tech is back this week with Olivia discussing best sites for free (and fun) math games to play online!
- Samsung ordered to pay Apple $548M
- Swift is opensourced, and IBM lets you program in it on their servers
Jay “Geek Trivia” Garmon Trivia Answer
What was the content of the very first SMS sent?
Coolsites of the Week
- Math Playground – Play cool math games with (or against) your teacher, friends, or even a penguin!
Podcast Only Song of the Week
Monday, December 14, 2015
via Twitter https://twitter.com/MikeRUnderwood
December 14, 2015 at 12:26PM
Thursday, December 10, 2015
More people view web content on phones and tablets than on laptops and desktops. If your website looks bad on mobile, your website is broken for most people most of the time.
The question is whether you also need a mobile app in addition to a mobile-responsive website. The answer is no, you almost certainly don't.
You should only create a mobile app if you can't accomplish the same functionality on a responsive website. (And even then, you need a mobile website to sell and support the app.)
There are two hurdles that your application or service must jump before it is worthy of being a mobile app: hardware necessity, and frequency of need. Here's how it breaks down.
Mobile App Requirement #1: Hardware Necessity
Hardware necessity means at least one of the following is absolutely true for every user every time they use the app:
- The app requires the phone's camera
Photo apps clearly fall into this category, as do some document-recognition apps that use the camera to facilitate OCR scanning
- The app requires the phone's GPS locator
Map-based apps clearly fall into this category, though you'd be surprised how easy it is to type in an address these days, especially with browser autocomplete
- The app requires the phone's microphone
Very few apps legitimately use sound or speech as a primary data source, but Skype and Shazam are on the list
- The app requires the phone's accelerometer
Fitness apps and games are basically the only real entries here
- The app requires a Bluetooth/NFC connection to peripheral hardware
Fitness apps that talk to fitness trackers make up the bulk of this category, though some toys allow you to use your phones as Bluetooth remotes, and some payment apps use NFC
- The app can and must function offline, without an internet connection
Can your app actually deliver value (store enough data locally, not update it, and still work) without an internet connection? And will anyone ever really need to use it so badly they can't wait until they get off the airplane? A blood glucose journal for diabetics is an example of an app that qualifies here.
Mobile App Requirement #2: Frequency of Need
Everyone should have a mobile-responsive website. Almost no one should have a mobile app. Anyone who says otherwise is a fool, a liar, or both.
Tuesday, December 08, 2015
You see how one terrorist shooting can radicalize Americans like Trump, but you can't see how 10,000+ US bombs might radicalize Muslims?— CJ Werleman (@cjwerleman) December 7, 2015
via Twitter https://twitter.com/cjwerleman
December 07, 2015 at 05:02PM