The poor fools over at TechTalk radio exposed my idiocy to the Chicagoland airwaves again and our conversation wandered into the history of video game consoles. Specifically, exactly how long Nintendo, Sony and Microsoft have actually been making consoles -- and what was the only generation of home gaming rigs that this trio entirely sat out.
Fortunately the balance of the show was spent discussing more substantive matters, like why -- exactly -- Snapchat thought Facebook's $3 BILLION buyout offer was too chintzy to accept. The parts where I'm not talking are certainly worthwhile, so give a listen.
If you've not suffered enough, the unabridged history of my podcasted buffoonery is listed here.
The personal blog of Jay Garmon: professional geek, Web entrepreneur, and occasional science fiction writer.
Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts
Tuesday, November 26, 2013
Tuesday, July 26, 2011
What 2 modern game console rivals almost collaborated on a single game system?

If you want to auditorially luxuriate with the question, check out my TechTalk radio version of the tidbit, with additional content on Bitcoin, public education and other web-based minutia of interest.

Tuesday, August 17, 2010
Why was the Compact Disc standardized at 120 mm wide?

Philips and Sony co-developed the CD, with much of the technology derived from Philips’ existing (though ultimately unsuccessful) LaserDisc video efforts. When the first compact disc rolled off the assembly line on Aug. 17, 1982, that line was at a Philips plant in Germany.
The two companies collectively developed and agreed on the specifications found in IEC 60908, but the basis for at least one of those specs — the 120-mm diameter of the CD — was somewhat controversial, especially when you hear the possible reasoning behind it.
WHY IS THE COMPACT DISC STANDARDIZED AT 120 MM WIDE?Get the answer here.
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Thursday, June 17, 2010
Nerd Word of the Week: Motion gaming

I bring it up because: The power gamers just joined the motion gaming revolution this week at E3 2010, with Microsoft unveiling Kinect for the Xbox 360 (formerly known as Project: Natal) and Sony debuting the Playstation Move for the PS3. Both employ some version of the motion gaming paradigm pioneered by the Wii -- though Kinect does so without a physical controller -- bringing us one inching step closer to the eternal dream of a personal immersion holodeck. Call me when the augmented reality gamer glasses get here.
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- The Playstation Move vs the Xbox Kinect, may the best motion controller win (crunchgear.com)
- 'Kinect' first take: What it's like to play games without a controller (techflash.com)
- The Playstation Move is a Wii clone - but it's awesome (crunchgear.com)

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