The personal blog of Jay Garmon: professional geek, Web entrepreneur, and occasional science fiction writer.
Wednesday, February 13, 2013
Kickstarter doesn't validate your product; it validates your pitch (and that's okay)
Well, that's not entirely fair. Kickstarter does provide some basic market research about your product description and maybe your price point, but only in the context of your marketing. Kickstarter can't validate a product that doesn't exist. It can only validate what you're putting in front of the consumer and all Kickstarter puts in front of the consumer is your marketing pitch.
Kickstarter validates your marketing pitch, not your product.
Thursday, October 06, 2011
Dragon*Con 2011: A n00b's Tale, Part III
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English: People in Star Trek costumes, at DragonCon Parade in Atlanta in 2009. (Photo credit: Wikipedia) |
SATURDAY
I awoke slightly later than usual, which is to say 9:00 am, as I had burned the midnight oil at the Star Trek Reboot Review on Friday. My original plan was to attend the 10:00am "Give Me The Bottom Line" writers panel with Mike Resnick and Peter David, but after the Friday disappointments with the Writer's Track, I decided to bow to convention and take in the legendary Dragon*Con Parade. After a quick foodcourt "breakfast" (scare quotes intentional) I staked out a spot betwixt the Hyatt and Marriott along the main parade route.
Now, the parade doesn't start until ten, and when I arrived at 9:30 the crowd was already three-deep along the street. I snagged a view behind a group of parents, as it's easy to see over kids. By the time 10:00am rolled around, the crowd was 8-10 deep on every side. Despite not being in costume, I got compliments on my Diesel Sweeties t-shirt, to the point someone snapped a photo of me. (I tweeted said event, and R. Stevens himself acknowledged my nano-infamy.)
And then, the parade.
Wednesday, September 22, 2010
What was Super Mario's original name and occupation? (Hint: He wasn't a plumber)

Mario first appeared as the ladder-climbing, barrel-dodging, gorilla-enraging protagonist of Donkey Kong, which made its arcade debut in 1981. ... It wasn't until 1983 that Mario would rate his own name on the game marquee, when he enjoyed three title releases: Mario's Cement Factory, Mario's Bombs Away, and Mario Bros. The latter introduced the world to Mario's brother, Luigi. (It was also the first time Mario squared off against evil turtles.)
...In an industry where an ever-increasing number of complex and hyper-real — and in some cases, hyper-violent — characters and concepts grab headlines and zeitgeist, it's nice to think that a simple Italian plumber named Mario still carries a lot of weight with avid game consumers. Of course, this world-famous character has come a long way from his humble roots — when his name wasn't Mario, and his gorilla-free day job was something besides a plumber.
WHAT WAS THE ORIGINAL NAME OF THE NINTENDO VIDEO-GAME CHARACTER MARIO, AND WHAT WAS HIS OCCUPATION?Find out here.
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- Happy 25th Birthday, Super Mario Bros. [Nintendo] (kotaku.com)
- Super Mario anatomy lesson probably shouldn't be taught in schools (inquisitr.com)
- Super Mario - an everyman hero | Naomi Alderman (guardian.co.uk)
Tuesday, September 14, 2010
What was the original name of the Space Shuttle Enterprise?

The space shuttle designated OV-101 was originally intended to bear a different name than Enterprise, one which has some intriguing parallels to Star Trek canon.
What was the original name of the Space Shuttle Enterprise?
Tuesday, September 07, 2010
What work of classic literature was Gene Roddenberry's inspiration for Star Trek? (Hint: It wasn't "Wagon Train")

Like all Hollywood pitches, Roddenberry had to relate his show premise to an already successful franchise in order to interest production studios. Thus, Star Trek was floated to TV houses as "Wagon Train in space" -- a description that many fans consider inaccurate, and perhaps even condescending.
In truth, Roddenberry was only citing the episodic, random-encounter-with-the-unknown aspect of Wagon Train. His inspiration for Star Trek, as he would later claim, was actually one of the most famous works of classic literature ever written.
What work of classic literature was Gene Roddenberry's self-professed inspiration for Star Trek?
Thursday, August 13, 2009
Nerd Word of the Week: Crit
Image via Wikipedia
Wednesday, May 20, 2009
Nerd Word of the Day: Retcon

Monday, May 18, 2009
Nerd Word of the Day: Fanboy
Image via Wikipedia
Monday, January 26, 2009
Why are sci-fi conventions dying? It's not just the economy, stupid
Image via Wikipedia
I wrote about this myself a while back, and as a guy who has helped run convention, my general take is that...
A) The economy is enemy #1 right now and since most cons barely make it in good times lean times will see some culling of the herd.
B) The Internet is hurting "traditional" conventions because these cons are holding onto activities that were vital in the 1970s or earlier but that the Web has made unnecessary.
For example, how many cons still have movie rooms? These were awesome back before VCRs and the only way you could see stuff no longer in the theaters--or even obscure when home movies first came out--was at conventions. How many cons still have LAN parties, when with the exception of casemodders there is no reason to pay to network game when you can do all that online from home today. And so far as dealer's rooms? Name me one item you can get here that you can't get cheaper online?
I'll even take it one step further and ask why do we need masquerade skits when we have Youtube humor videos? Why do we need filking when we've got Jonathan Coulton, MC Frontalot and Paul & Storm--all with stuff free online? Why do I need single-author panels when I'll get less out of that one hour with person than I can get with that author's blog.
These are all legacies of a bygone convention era, and most cons waste their energies catering to the dying throngs of fandom that NEVER WANT CONS TO CHANGE. Yes, the old guard are your most reliable customers, but it's a shrinking market and focusing on them means you won't grow new customers fast enough to replace them.
The conventions that succeed today are the ones that offer me experiences I can't replicate from my PC or in the regular course of my life. Some of that is primacy--SDCC let's me see clips and hear announcements first. Origins and GenCon do the same with game debuts and playtests. Other cons simply offer scale--if you like costuming, enjoy the DragonCon parade, it's HUGE. Smaller cons win by specializing. PenguinCon, for example, combines sci-fi and Linux enthusiasts, with a decide sci-tech bent. That crossover appeal is key here.
Cons can offer experiences I can't get from my PC. First of all, multi-author panels are awesome, because the interplay between multiple experts and celebrities is an experience that can't be matched through blogs and online interviews. Genuine, in-person tabletop games with experienced game masters offer an untouchable con experience--I get to try new stuff with people who really know how the games work and are excited about them. (Personally, I'd love to see a convention that combined the above to experiences--a celebrity gaming con that let me play D&D with Wil Wheaton or Scott Kurtz.)
Stop selling me miniature wargaming models or boffer nerf swords and run workshops that show me how to paint minis are build boffer blades. Don't show me your fan film, let's make one over the course of the con. Don't just show me anything, interact with me. That's the only way conventions will survive.